PLINKO
A downloadable game for Windows
Overview
Plinko is a mini-game prototype developed in Unity. It is inspired by classic Plinko-style mini-games: the player launches a limited number of balls from a top box and observes their trajectory as they bounce through a grid of obstacles.
Each column at the bottom of the board corresponds to a specific score value. The objective is to optimize each launch in order to achieve the highest possible score.
This is a complete and functional mini-game designed as a polished prototype rather than a fully commercial product.
Gameplay
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Launch balls from an interactive area at the top of the screen
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Dynamic rebounds powered by Unity’s physics engine
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Points awarded depending on the landing column
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Real-time score display
The gameplay focuses on observation, anticipation of trajectories, and controlled randomness through physics-based interactions.
Development and Technical Skills
This project was fully developed independently in Unity, from concept to final build and publication.
Physics Engine
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Use of Rigidbody and Colliders
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Configuration of physics materials to control bounce behavior
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Adjustment of gravity and object interactions
User Interface
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Structured Canvas implementation
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Use of TextMeshPro for dynamic text rendering
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Score system implementation
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Navigation buttons and menu system
C# Programming
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Score management system
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Ball count management
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Score zone detection
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Launch logic implementation
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Clear separation of responsibilities across scripts
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Properly exposed variables in the Inspector
The codebase was structured to maintain clarity, readability, and consistent separation of concerns.
Post-Processing and Visual Direction
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Implementation of post-processing effects
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Work on lighting and contrast
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Visual atmosphere inspired by a luminous arcade aesthetic
The goal was to deliver a visually coherent and polished presentation while maintaining strong readability of interactive elements.
Learning Objectives
This mini-game was created to consolidate and demonstrate skills in:
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Gameplay programming
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Unity integration
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User interface design
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Project organization
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Creating a clean and publish-ready build
This project was developed entirely independently as part of my game development training, demonstrating my ability to design, develop, and finalize a complete project autonomously.
| Published | 18 days ago |
| Status | Prototype |
| Platforms | Windows |
| Author | willowgreens4 |

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