A downloadable game for Windows

Overview

Plinko is a mini-game prototype developed in Unity. It is inspired by classic Plinko-style mini-games: the player launches a limited number of balls from a top box and observes their trajectory as they bounce through a grid of obstacles.

Each column at the bottom of the board corresponds to a specific score value. The objective is to optimize each launch in order to achieve the highest possible score.

This is a complete and functional mini-game designed as a polished prototype rather than a fully commercial product.

Gameplay

  • Launch balls from an interactive area at the top of the screen

  • Dynamic rebounds powered by Unity’s physics engine

  • Points awarded depending on the landing column

  • Real-time score display

The gameplay focuses on observation, anticipation of trajectories, and controlled randomness through physics-based interactions.

Development and Technical Skills

This project was fully developed independently in Unity, from concept to final build and publication.

Physics Engine

  • Use of Rigidbody and Colliders

  • Configuration of physics materials to control bounce behavior

  • Adjustment of gravity and object interactions

User Interface

  • Structured Canvas implementation

  • Use of TextMeshPro for dynamic text rendering

  • Score system implementation

  • Navigation buttons and menu system

C# Programming

  • Score management system

  • Ball count management

  • Score zone detection

  • Launch logic implementation

  • Clear separation of responsibilities across scripts

  • Properly exposed variables in the Inspector

The codebase was structured to maintain clarity, readability, and consistent separation of concerns.

Post-Processing and Visual Direction

  • Implementation of post-processing effects

  • Work on lighting and contrast

  • Visual atmosphere inspired by a luminous arcade aesthetic

The goal was to deliver a visually coherent and polished presentation while maintaining strong readability of interactive elements.

Learning Objectives

This mini-game was created to consolidate and demonstrate skills in:

  • Gameplay programming

  • Unity integration

  • User interface design

  • Project organization

  • Creating a clean and publish-ready build

This project was developed entirely independently as part of my game development training, demonstrating my ability to design, develop, and finalize a complete project autonomously.

Published 18 days ago
StatusPrototype
PlatformsWindows
Authorwillowgreens4

Download

Download
Plinko.zip 40 MB

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